This is my LeetCode exercise.
You can see all question I did here.
leetcode
easy
Stack
Design
Queue
Implement a first in first out (FIFO) queue using only two stacks. The implemented queue should support all the functions of a normal queue (push
, peek
, pop
, and empty
).
Implement the MyQueue
class:
void push(int x)
Pushes element x to the back of the queue.int pop()
Removes the element from the front of the queue and returns it.int peek()
Returns the element at the front of the queue.boolean empty()
Returns true
if the queue is empty, false
otherwise.Notes:
push to top
, peek/pop from top
, size
, and is empty
operations are valid.Input
[“MyQueue”, “push”, “push”, “peek”, “pop”, “empty”]
[[], [1], [2], [], [], []]
Output
[null, null, null, 1, 1, false]
Explanation
MyQueue myQueue = new MyQueue();
myQueue.push(1); // queue is: [1]
myQueue.push(2); // queue is: [1, 2] (leftmost is front of the queue)
myQueue.peek(); // return 1
myQueue.pop(); // return 1, queue is [2]
myQueue.empty(); // return false
100
calls will be made to push
, pop
, peek
, and empty
.pop
and peek
are valid.Follow-up: Can you implement the queue such that each operation is amortized O(1)
time complexity? In other words, performing n
operations will take overall O(n)
time even if one of those operations may take longer.
typedef struct node {
int data;
struct node* next;
} NODE;
typedef struct {
NODE *head, *tail;
} MyQueue;
MyQueue* myQueueCreate() {
struct MyQueue* Q = calloc(1, sizeof(MyQueue));
return Q;
}
void myQueuePush(MyQueue* obj, int x) {
NODE* tmp = calloc(1, sizeof(NODE));
tmp->data = x;
tmp->next = NULL;
if (!obj->head)
obj->head = tmp;
if (!obj->tail)
obj->tail = tmp;
else {
obj->tail->next = tmp;
obj->tail = obj->tail->next;
}
}
int myQueuePop(MyQueue* obj) {
NODE* tmp = obj->head;
if (!tmp)
return NULL;
int data = tmp->data;
if (obj->head == obj->tail) {
free(tmp);
obj->head = NULL;
obj->tail = NULL;
} else {
obj->head = tmp->next;
free(tmp);
}
return data;
}
int myQueuePeek(MyQueue* obj) {
return obj->head->data;
}
bool myQueueEmpty(MyQueue* obj) {
return obj->head == NULL;
}
void myQueueFree(MyQueue* obj) {
NODE *pre, *tmp = obj->head;
while (tmp != NULL) {
pre = tmp;
tmp = tmp->next;
free(pre);
}
}
Space | Time |
---|---|
$O(N)$ | $O(1)$ |